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The wishing stone project
The wishing stone project












the wishing stone project

Monster Combat (fighting non-humanoids, like Dragons, Giants, etc.).Unarmored Combat (or named to something else, like Dueling).I won't go too in-depth here until I flesh out everything in terms of game mechanics, but I am almost certain now I should have a few different combat skills, rather than just having one skill called "Combat". Thanks to a wonderful user on Scholagladitoria's youtube channel, named Maxim, as well as others, I have a lot of my questions answered about armored combat & travel. Factions, Regions, HexMap Types, Character Types (Classes, Races, etc.), Locations.Character Skills, Character Personality.Characters, NPC's, Monsters, Monster Groups, Bosses.Emergence - Medieval High Fantasy Content.Party Management (Manage your Characters in your Party).Inventory Management (Manage your Items, Equipment, Consumeables, etc.).Polygonal Dice-Based Conflict Resolution.

the wishing stone project

Ink files or Paper Engine Commands (in order) which you can copy/paste into your story. The result of work in The Weaver's Loom outputs. Tools such as Procedural Hexmaps, Scene Management, Character Creation, Emergent Gameplay Editing, and more.

#The wishing stone project mod

The Weaver's Loom is the Game Master's mod tools to help set up the Paper Engine components of the game. You can edit the world, use just the artwork, or scrap it all and do your own worldbuilding by example. You can make your own stories in Emergence - a Medieval High Fantasy Post-Apocalyptic world of Knights, Magic, & Horror. Paper is the Gameplay (Hexmap, Scene, Dialogue Choices, Pathfinding, Dice Rolling) which you call in Ink.Įmergence is a world of content which comes with the game. The book you write in to author your stories. To create our game, " Lord Ragnavaldr and the Wishing Stone", we use The Weaver's Loom, a set of Content Creation Tools which we will also release as Mod Tools.














The wishing stone project